Introducing the Box to Controll the Game - the perfect solution for seamless and hassle-free gameplay!
I know, we just said we like to think outside the box… but what if all those great ideas could then fit… in a box?
We understand the important benefits a simple and functional game system could provide to organizers, giving them the power to create the ultimate playing experience for both rental groups and tactical big games. And as players ourselves, we know just how crucial it is to have a clear understanding of the rules and regulations, especially in high-stakes situations filled with adrenaline.
That's why we've spent years perfecting our Box Gaming System at our facility in Sweden - and the feedback has been overwhelmingly positive! Our customers, players, and organizers alike have praised its simplicity and effectiveness in creating unforgettable games.
So whether you're a seasoned player or a newbie to the sport, you can trust BGS to provide the ultimate experience. Let's take your gameplay to the next level - try it out for yourself and see the difference!
A gamesystem must be simple and functional for the organizer to provide the opportunity to arrange good games for the players
and work for both rental groups and tactical big games.
For the players, it must be clear what is happening and easy to understand and handle in stressful situations full of adrenaline.
The Box
When the box is closed, it is durable and protected against dust and water.
When the lid is open for setup, the box should not be exposed to dirt, rain or snow.
Data
- Box dimensions (L x W x H) 270mm x 240mm x 112mm.
- Highly brightly lit Led and segmentdisplay to show time, score and which team has conquered the box.
- Buttons are water-resistant and vandal-proof.
- Battery (operating time approx. 10 hours).
- Siren 112 dB.
Take over the object and tag the box, collect as many points as possible by holding the box.
Settings:
- Points - 10 points / minute.
- Game time (if no time is set, it runs without time)
- Start delay 30 sec, if gametime i set.
The team that reaches the set score first will complete the mission.
Settings:
- Points - 10 points / minute.
- The score to be reached can be changed.
The attacking team must take over the defenders' base.
When the takeover time reaches 0, a takeover has been completed, the time is then reset and takeover can start again.
Settings:
- Points - 10 points / minute.
- The takeover time can be changed, then the points for a conquer also will change.
- Attack & Defend / team.